MAB18·WORKSHOP2|“用沉浸式技术增强城市及架构”工作坊

来源: vaii.cafa.edu.cn 时间:

本届双年展MAB18全部活动为期17天(2018年11月13-29日),包括工作坊、主题论坛、大会、展览和颁奖典礼。其中,工作坊将邀请媒体建筑相关领域的全球顶尖的专家学者,于11月13日授课。

工作坊2_ “用沉浸式技术增强城市及架构”工作坊
WORKSHOP2_AUGMENTING CITIES AND ARCHITECTURE WITH IMMERSIVE TECHNOLOGIES

WORKSHOP2_AUGMENTING CITIES AND ARCHITECTURE WITH IMMERSIVE TECHNOLOGIES
沉浸式技术包括增强现实(AR)、虚拟现实(VR)、混合现实(MR),这种技术有望提升城市内体验及建筑设计进程。但是,在如何理解这些区域的特定应用以及具体设计方面,还需要做出更多的努力。因此,该工作坊的主要目的是通过讨论和设想创建适合使用增强现实(AR)技术和沉浸式应用的实践案例,让城市变得更迷人,并实现建筑设计的可视化。

Immersive technologies such as augmented reality (AR), virtual reality (VR), and mixed reality (MR) have the potential to augment experiences within cities and the process of designing architecture. However, more work is needed to understand specific applications within these areas and how they can be designed. Therefore, the main aim of the workshop is to discuss and ideate use-cases for creating situated augmented reality (AR) and immersive applications for the purpose of making cities more engaging and to visualise architectural designs.

我们欢迎那些致力于在提升建筑、公共场所、城市情境内利用增强现实及其他诸如虚拟现实和混合现实的沉浸式技术来实现参与式体验的研究人员和从业者。具体兴趣议题包括但不限于以下方面:

We welcome researchers and practitioners working on engaging experiences using AR and other immersive technologies such as virtual reality (VR) and mixed reality (MR) within the context of enhancing architecture, public spaces and cities. Specific topics of interest include but are not limited to:?
The use of immersive technologies and applications in cities
城市中沉浸式技术的使用及应用
Speculative designs, design fictions, and art projects;
推测性设计、设计虚构、艺术项目;
Perspectives from literature
文学角度
How immersive technologies and applications interact/enhance existing urban infrastructure/technologies (Public displays, Media facades, Buildings, Town squares, etc)
沉浸式技术基应用是如何与目前城市基础设施/技术(公共显示屏、媒体立面、建筑、城市广场等)互动,并对后者起到增强作用
Visualising architectural designs in-situ and how such applications should be created
建筑设计现场可视化,以及如何创建此类应用
The effect of immersive technologies on culture and behaviour in cities
沉浸式技术对城市文化和行为的影响

工作坊负责人简介
卡勒姆·帕克 Callum Parker
卡勒姆·帕克(Callum Parker)是澳大利亚悉尼大学设计实验室(Design Lab)的研究员。主要研究如何利用公共显示器和增强现实等数字技术增强城市功能。对个性化有着浓厚兴趣,力图在城市中为个人量身打造专属体验。

Callum Parker is a researcher at the Design Lab in the University of Sydney, Australia. His research is focused on augmenting cities with digital technologies such as public displays and augmented reality. He also has a keen specific interest in personalisation to enable tailored individual experiences within cities.

尤苏琼
SoojeongYoo
尤苏琼是悉尼大学信息技术学院的在读博士生。致力于将虚拟现实游戏研究、人机交互和身体锻炼三者串联起来。主要研究如何利用健康数据建模并打造个性化的虚拟现实游戏。

Soojeong (Crystal) Yoo is a PhD candidate at School of Information Technologies, University of Sydney. Her research bridges virtual reality game studies, HCI and exercise. Her primary research focus is in harnessing fitness data to model and personalise virtual reality games.

李荣浩
Youngho Lee
李荣浩(Youngho Lee)于2001年在韩国光州科学技术学院(GIST)信息通信专业取得硕士学位。2008年在光州科学技术学院信息与机电一体化学院获得博士学位。2009年在韩国光州科学技术学院担任博士后研究员和研究助理教授。自2009年9月起在木浦国立大学(MNU)计算机工程系任副教授。研究领域包括情境感知计算、人机交互、虚拟/增强现实、文化技术等。

Youngho Lee received his M.S. degree in the Dept. of Information and communication from Gwangju Institute of Science and Technology (GIST), Gwanju, Korea, in 2001. In 2008, he received his Ph.D. in School of Information & Mechatronics from Gwangju Institute of Science and Technology (GIST). He was a Post-doctoral research fellow and Research Assistant Professor at GIST CTI in 2009 respectively. Since Sept. 2009, he has been with the Mokpo National University (MNU), where he is an Associate Professor in the Department of Computer Engineering. His research interests include Context-aware computing, HCI, virtual/augmented reality, culture technology, etc.

瓦德玛·亚内克
Waldemar Jenek
瓦德玛·亚内克(Waldemar Jenek)是昆士兰科技大学设计学院在读博士,也是该校城市信息学小组的成员。拥有建筑和媒体建筑专业背景。主要研究领域是建筑师使用的软件及其对设计工作的影响,并认为设计不应受到软件的限制。他热衷于研究互动式建筑,以及如何将建筑设计与人类和环境联系起来。其研究领域还包括新技术和媒体,这一领域在设计过程以及城市实际环境中正变得越发重要。

Waldemar Jenek is a Ph.D. candidate in the School of Design and a part of urban informatics group within QUT. His background is in architecture and media architecture. His principal research interests lie in the field of software used by architects and how it influences the design work. In his opinion design should not be limited by the software. He is fascinated by interactive architecture and how architectural design can be linked with the environment and people. New technologies and media are increasingly finding their place in the design process as well as in the actual urban environment, which also includes his research interest.

刘焉陈
Yanchen Liu
刘焉陈,中央美术学院建筑学院讲师。曾任哈佛大学设计学院助教,联合创办百造少儿建筑学堂(PACEE)及哈佛大学视觉中国学会。她持有香港大学建筑学文学士学位与哈佛大学建筑学硕士学位。曾主持完成北京顺义T3国际艺术园区16号艺术家工作室垣宅建筑及室内设计,青岛澳阁新零售体验中心室内设计,北京优思创意儿童美术室内设计等项目。

Yanchen Liu is currently a lecturer at Central Academy of Fine Arts, School of Architecture. She co-founded of PACEE Youth Architectural School and Harvard Visual China. She graduated from University of Hong Kong and Harvard Graduate School of Design. Liu is chief designer of No.16 Artist Studio House of Walls in Beijing T3 Art District, Qingdao Aoge New Retail Experiential Center, and Beijing U-thinker Arts School project.

 

文图/CAFA视觉艺术高精尖创新中心“国际媒体建筑双年展2018”项目组