WORKSHOP2_AUGMENTING CITIES AND ARCHITECTURE WITH IMMERSIVE TECHNOLOGIES
Immersive technologies such as augmented reality (AR), virtual reality (VR), and mixed reality (MR) have the potential to augment experiences within cities and the process of designing architecture. However, more work is needed to understand specific applications within these areas and how they can be designed. Therefore, the main aim of the workshop is to discuss and ideate use-cases for creating situated augmented reality (AR) and immersive applications for the purpose of making cities more engaging and to visualise architectural designs.
We welcome researchers and practitioners working on engaging experiences using AR and other immersive technologies such as virtual reality (VR) and mixed reality (MR) within the context of enhancing architecture, public spaces and cities. Specific topics of interest include but are not limited to:?
The use of immersive technologies and applications in cities
Speculative designs, design fictions, and art projects;
Perspectives from literature
How immersive technologies and applications interact/enhance existing urban infrastructure/technologies (Public displays, Media facades, Buildings, Town squares, etc)
Visualising architectural designs in-situ and how such applications should be created
The effect of immersive technologies on culture and behaviour in cities
Callum Parker
Callum Parker is a researcher at the Design Lab in the University of Sydney, Australia. His research is focused on augmenting cities with digital technologies such as public displays and augmented reality. He also has a keen specific interest in personalisation to enable tailored individual experiences within cities.
SoojeongYoo
Soojeong (Crystal) Yoo is a PhD candidate at School of Information Technologies, University of Sydney. Her research bridges virtual reality game studies, HCI and exercise. Her primary research focus is in harnessing fitness data to model and personalise virtual reality games.
Youngho Lee
Youngho Lee received his M.S. degree in the Dept. of Information and communication from Gwangju Institute of Science and Technology (GIST), Gwanju, Korea, in 2001. In 2008, he received his Ph.D. in School of Information & Mechatronics from Gwangju Institute of Science and Technology (GIST). He was a Post-doctoral research fellow and Research Assistant Professor at GIST CTI in 2009 respectively. Since Sept. 2009, he has been with the Mokpo National University (MNU), where he is an Associate Professor in the Department of Computer Engineering. His research interests include Context-aware computing, HCI, virtual/augmented reality, culture technology, etc.
Waldemar Jenek
Waldemar Jenek is a Ph.D. candidate in the School of Design and a part of urban informatics group within QUT. His background is in architecture and media architecture. His principal research interests lie in the field of software used by architects and how it influences the design work. In his opinion design should not be limited by the software. He is fascinated by interactive architecture and how architectural design can be linked with the environment and people. New technologies and media are increasingly finding their place in the design process as well as in the actual urban environment, which also includes his research interest.
Yanchen Liu
Yanchen Liu is currently a lecturer at Central Academy of Fine Arts, School of Architecture. She co-founded of PACEE Youth Architectural School and Harvard Visual China. She graduated from University of Hong Kong and Harvard Graduate School of Design. Liu is chief designer of No.16 Artist Studio House of Walls in Beijing T3 Art District, Qingdao Aoge New Retail Experiential Center, and Beijing U-thinker Arts School project.